checkpoint: Add side panel

Add a side panel to allow users to interact with the app.
The generate button now generates the maze.
This commit is contained in:
Dan Anglin 2024-02-17 20:06:09 +00:00
parent ed5f0033fa
commit 4c7e50ec39
Signed by: dananglin
GPG key ID: 0C1D44CFBEE68638
6 changed files with 161 additions and 75 deletions

86
app.py Normal file
View file

@ -0,0 +1,86 @@
from tkinter import ttk, Tk, Canvas, StringVar, BooleanVar
from maze import Maze
from solver import Solver
from graphics import Graphics
class App(Tk):
def __init__(self):
super().__init__()
self.title("Maze Solver")
# Position the window to the centre of the screen
# screen_width = self._root.winfo_screenwidth()
# screen_height = self._root.winfo_screenheight()
# centre_x = int(screen_width/2 - width/2)
# centre_y = int(screen_height/2 - height/2)
# self._root.geometry(f"{width}x{height}+{centre_x}+{centre_y}")
# Styling
self.style = ttk.Style()
self.style.theme_use("clam")
self.background_colour = "white"
self.cell_grid_colour = "black"
self.columnconfigure(0, weight=1)
self.columnconfigure(1, weight=1)
self.canvas = Canvas(self)
self.canvas.config(
bg=self.background_colour,
width=800,
height=800
)
self.canvas.grid(column=1, row=0)
self.graphics = Graphics(self.canvas)
self.maze = Maze(
x_position=10,
y_position=10,
height=19,
width=19,
cell_height=40,
cell_width=40,
graphics=self.graphics,
)
self.solver = Solver(self.maze)
self.side_panel = self._create_side_panel()
self.side_panel.grid(column=0, row=0)
def _create_side_panel(self):
frame = ttk.Frame(self)
label = ttk.Label(frame)
label.config(text="Maze Solver", font=(None, 20))
label.pack()
generate = ttk.Button(
frame,
text="Generate maze",
command=self.maze.generate,
)
generate.pack()
algorithm = StringVar()
combobox = ttk.Combobox(frame, textvariable=algorithm)
algorithm_label = ttk.Label(frame, text="Searching algorithm:")
algorithm_label.pack()
combobox["values"] = ("Breadth-First Search", "Depth-First Search")
combobox["state"] = "readonly"
combobox.pack()
randomness = BooleanVar()
enable_randomness = ttk.Checkbutton(frame)
enable_randomness.config(
text="Enable Randomness",
variable=randomness,
onvalue=True,
offvalue=False,
)
enable_randomness.pack()
solve = ttk.Button(
frame,
text="Solve the maze",
)
solve.pack()
return frame

32
cell.py
View file

@ -1,6 +1,7 @@
from typing import Dict
from enum import Enum
from graphics import Window, Point, Line
from tkinter import Canvas
from graphics import Graphics, Point, Line
import errors
@ -21,17 +22,17 @@ class CellWall:
a Cell's wall.
"""
def __init__(self, line: Line, window: Window) -> None:
def __init__(self, line: Line, graphics: Graphics) -> None:
self.exists = True
self.line = line
self._window = window
self._graphics = graphics
def draw(self):
fill_colour = self._window.cell_grid_colour
fill_colour = "black"
if not self.exists:
fill_colour = self._window.background_colour
fill_colour = "white"
self._window.draw_line(self.line, fill_colour=fill_colour)
self._graphics.draw_line(self.line, fill_colour=fill_colour)
class Cell:
@ -43,7 +44,7 @@ class Cell:
self,
x1: int, y1: int,
x2: int, y2: int,
window: Window = None,
graphics: Graphics = None,
) -> None:
# Validation
if (x2 < x1) or (y2 < y1):
@ -62,10 +63,10 @@ class Cell:
right_wall = Line(Point(x2, y1), Point(x2, y2))
self._walls: Dict[CellWallLabels, CellWall] = {
CellWallLabels.TOP: CellWall(top_wall, window),
CellWallLabels.BOTTOM: CellWall(bottom_wall, window),
CellWallLabels.LEFT: CellWall(left_wall, window),
CellWallLabels.RIGHT: CellWall(right_wall, window),
CellWallLabels.TOP: CellWall(top_wall, graphics),
CellWallLabels.BOTTOM: CellWall(bottom_wall, graphics),
CellWallLabels.LEFT: CellWall(left_wall, graphics),
CellWallLabels.RIGHT: CellWall(right_wall, graphics),
}
# Calculate the cell's central point
@ -73,8 +74,7 @@ class Cell:
centre_y = y1 + ((y2 - y1) / 2)
self._centre = Point(centre_x, centre_y)
# A reference to the root Window class for drawing purposes.
self._window = window
self._graphics = graphics
self._visited: Dict[str, bool] = {
"generator": False,
@ -120,7 +120,7 @@ class Cell:
"""
draw draws the cell onto the canvas
"""
if not self._window:
if not self._graphics:
return
for label in CellWallLabels:
@ -131,14 +131,14 @@ class Cell:
draw_move draws a path between the centre of this cell and
the centre of the given cell.
"""
if not self._window:
if not self._graphics:
return
fill_colour = "red"
if undo:
fill_colour = "grey"
line = Line(self.centre(), to_cell.centre())
self._window.draw_line(line, fill_colour)
self._graphics.draw_line(line, fill_colour)
def was_visited_by(self, visitor: str) -> bool:
"""

View file

@ -1,4 +1,4 @@
from tkinter import Tk, BOTH, Canvas
from tkinter import Tk, Canvas
class Point:
@ -20,16 +20,26 @@ class Line:
self.point_a = point_a
self.point_b = point_b
def draw(self, canvas: Canvas, fill_colour: str) -> None:
class Graphics:
def __init__(self, canvas: Canvas) -> None:
self._canvas = canvas
def draw_line(
self,
line: Line,
fill_colour: str = "black",
width: int = 2
) -> None:
"""
draw draws a line on a given canvas.
draws a line onto the canvas.
"""
canvas.create_line(
self.point_a.x, self.point_a.y,
self.point_b.x, self.point_b.y,
fill=fill_colour, width=2
self._canvas.create_line(
line.point_a.x, line.point_a.y,
line.point_b.x, line.point_b.y,
fill=fill_colour,
width=width,
)
canvas.pack(fill=BOTH, expand=1)
class Window:
@ -66,16 +76,3 @@ class Window:
"""
self._root.update_idletasks()
self._root.update()
def mainloop(self) -> None:
"""
mainloop calls the root widget's mainloop method to
ensure that the window remains visible on the screen.
"""
self._root.mainloop()
def draw_line(self, line: Line, fill_colour: str = "black") -> None:
"""
draw_line draws a line on the canvas.
"""
line.draw(self._canvas, fill_colour)

35
main.py
View file

@ -1,29 +1,32 @@
from graphics import Window
from maze import Maze
from solver import Solver
from app import App
def main():
window = Window(800, 800)
app = App()
app.mainloop()
#window = Window(800, 800)
game = Maze(
x_position=10,
y_position=10,
height=19,
width=19,
cell_height=40,
cell_width=40,
window=window
)
#game = Maze(
# x_position=10,
# y_position=10,
# height=19,
# width=19,
# cell_height=40,
# cell_width=40,
# window=window
#)
solver = Solver(game)
#solver = Solver(game)
if solver.solve(solver.solve_with_bfs_r, True):
print("Maze solved successfully :)")
else:
print("I'm unable to solve the maze :(")
#if solver.solve(solver.solve_with_bfs_r, True):
# print("Maze solved successfully :)")
#else:
# print("I'm unable to solve the maze :(")
window.mainloop()
#window.mainloop()
if __name__ == "__main__":

43
maze.py
View file

@ -2,7 +2,7 @@ from typing import List
from time import sleep
import random
from enum import Enum
from graphics import Window
from graphics import Graphics
from cell import Cell, CellWallLabels
@ -93,7 +93,7 @@ class Maze:
width: int,
cell_height: int,
cell_width: int,
window: Window = None,
graphics: Graphics = None,
seed=None,
) -> None:
self._x_position = x_position
@ -102,7 +102,7 @@ class Maze:
self._width = width
self._cell_height = cell_height
self._cell_width = cell_width
self._window = window
self._graphics = graphics
self._generator = "generator"
# initialise the random number generator
@ -112,18 +112,19 @@ class Maze:
self._cell_grid: List[List[Cell]] = []
self._create_cell_grid()
# Open up the maze's entrance and exit.
self._open_entrance_and_exit()
def generate(self):
"""
randomly generates a new maze.
"""
start_position = MazePosition(
self._draw_cell_grid()
self._open_entrance_and_exit()
self._break_walls_r(MazePosition(
i=0,
j=0,
last_i=self._height-1,
last_j=self._width-1,
)
# Generate the maze.
self._break_walls_r(start_position)
))
def get_last_i(self) -> int:
"returns the last position of the Maze's outer list."
@ -152,7 +153,7 @@ class Maze:
cursor_y,
(cursor_x + self._cell_width),
(cursor_y + self._cell_height),
self._window
self._graphics,
)
cells[j] = cell
if j == self._width - 1:
@ -162,9 +163,6 @@ class Maze:
self._cell_grid[i] = cells
cursor_y += self._cell_height
if self._window:
self._draw_cell_grid()
def _draw_cell_grid(self) -> None:
"""
draws all the cells on the maze with a short pause between each cell
@ -186,7 +184,7 @@ class Maze:
self._cell_grid[self._height-1][self._width -
1].configure_walls(bottom=False)
if self._window:
if self._graphics:
self._draw_cell(0, 0)
self._draw_cell(
i=self._height-1,
@ -222,12 +220,13 @@ class Maze:
possible_directions.append(direction)
if len(possible_directions) == 0:
if self._window:
if self._graphics:
self._draw_cell(i=current_position.i, j=current_position.j)
break
chosen_direction = random.choice(possible_directions)
next_position = current_position.get_adjacent_position(chosen_direction)
next_position = current_position.get_adjacent_position(
chosen_direction)
if chosen_direction is MazeDirection.ABOVE:
self._configure_cell_walls(
@ -274,7 +273,7 @@ class Maze:
left=False,
)
if self._window:
if self._graphics:
self._draw_cell(i=current_position.i, j=current_position.j)
self._break_walls_r(next_position)
@ -285,8 +284,8 @@ class Maze:
"""
self._cell_grid[i][j].draw()
self._window.redraw()
sleep(0.05)
#self._canvas.redraw()
#sleep(0.05)
def _draw_path(self, current_cell: Cell, next_cell: Cell, undo: bool = False) -> None:
"""
@ -294,8 +293,8 @@ class Maze:
"""
current_cell.draw_move(next_cell, undo)
self._window.redraw()
sleep(0.05)
#self._canvas.redraw()
#sleep(0.05)
def mark_cell_as_visited(self, i: int, j: int, visitor: str) -> None:
"""

View file

@ -65,6 +65,7 @@ class Tests(unittest.TestCase):
None,
None,
)
m.generate()
self.assertFalse(m._cell_grid[0][0].wall_exists(CellWallLabels.TOP))
self.assertFalse(
m._cell_grid[number_of_cell_rows - 1]