maze-solver/cell.py
Dan Anglin 4c7e50ec39
checkpoint: Add side panel
Add a side panel to allow users to interact with the app.
The generate button now generates the maze.
2024-02-17 20:06:09 +00:00

159 lines
4.4 KiB
Python

from typing import Dict
from enum import Enum
from tkinter import Canvas
from graphics import Graphics, Point, Line
import errors
class CellWallLabels(Enum):
"""
CellWallLabel is used to label a CellWall
"""
TOP = 0
BOTTOM = 1
LEFT = 2
RIGHT = 3
class CellWall:
"""
A CellWall represents the existence (or non-existence) of
a Cell's wall.
"""
def __init__(self, line: Line, graphics: Graphics) -> None:
self.exists = True
self.line = line
self._graphics = graphics
def draw(self):
fill_colour = "black"
if not self.exists:
fill_colour = "white"
self._graphics.draw_line(self.line, fill_colour=fill_colour)
class Cell:
"""
A Cell represents a grid on the maze.
"""
def __init__(
self,
x1: int, y1: int,
x2: int, y2: int,
graphics: Graphics = None,
) -> None:
# Validation
if (x2 < x1) or (y2 < y1):
raise errors.CellInvalidError(x1, y1, x2, y2)
if (x2 - x1) < 2:
raise errors.CellTooSmallError("horizontal", x2-x1)
if (y2 - y1) < 2:
raise errors.CellTooSmallError("vertical", y2-y1)
# Define the cell walls
top_wall = Line(Point(x1, y1), Point(x2, y1))
bottom_wall = Line(Point(x1, y2), Point(x2, y2))
left_wall = Line(Point(x1, y1), Point(x1, y2))
right_wall = Line(Point(x2, y1), Point(x2, y2))
self._walls: Dict[CellWallLabels, CellWall] = {
CellWallLabels.TOP: CellWall(top_wall, graphics),
CellWallLabels.BOTTOM: CellWall(bottom_wall, graphics),
CellWallLabels.LEFT: CellWall(left_wall, graphics),
CellWallLabels.RIGHT: CellWall(right_wall, graphics),
}
# Calculate the cell's central point
centre_x = x1 + ((x2 - x1) / 2)
centre_y = y1 + ((y2 - y1) / 2)
self._centre = Point(centre_x, centre_y)
self._graphics = graphics
self._visited: Dict[str, bool] = {
"generator": False,
"solver": False,
}
def configure_walls(
self,
top: bool = None,
bottom: bool = None,
left: bool = None,
right: bool = None,
) -> None:
"""
configure_walls configures the existence of the Cell's walls.
"""
if top is not None:
self._walls[CellWallLabels.TOP].exists = top
if bottom is not None:
self._walls[CellWallLabels.BOTTOM].exists = bottom
if left is not None:
self._walls[CellWallLabels.LEFT].exists = left
if right is not None:
self._walls[CellWallLabels.RIGHT].exists = right
def centre(self) -> Point:
"""
centre returns the Cell's central point
"""
return self._centre
def wall_exists(self, wall: CellWallLabels) -> bool:
"""
returns True if a given cell wall exists, or false otherwise.
"""
if wall not in CellWallLabels:
raise TypeError(
"The argument does not appear to be a valid cell wall."
)
return self._walls[wall].exists
def draw(self) -> None:
"""
draw draws the cell onto the canvas
"""
if not self._graphics:
return
for label in CellWallLabels:
self._walls[label].draw()
def draw_move(self, to_cell: 'Cell', undo: bool = False) -> None:
"""
draw_move draws a path between the centre of this cell and
the centre of the given cell.
"""
if not self._graphics:
return
fill_colour = "red"
if undo:
fill_colour = "grey"
line = Line(self.centre(), to_cell.centre())
self._graphics.draw_line(line, fill_colour)
def was_visited_by(self, visitor: str) -> bool:
"""
returns True if the cell was visited by the
specified visitor.
"""
if visitor not in ("solver", "generator"):
raise ValueError(f"This is an unknown visitor ({visitor})")
return self._visited[visitor]
def mark_as_visited_by(self, visitor: str) -> None:
"""
marks the cell as visited by the specified visitor.
"""
if visitor not in ("solver", "generator"):
raise ValueError(f"This is an unknown visitor ({visitor})")
self._visited[visitor] = True