asteroids/shot.py

14 lines
391 B
Python

import pygame
from constants import SHOT_RADUIS
from circleshape import CircleShape
class Shot(CircleShape):
def __init__(self, x: int, y :int) -> None:
super().__init__(x, y, SHOT_RADUIS)
def draw(self, screen) -> None:
pygame.draw.circle(screen, "white", self.position, self.radius, 2)
def update(self, dt: int):
self.position += self.velocity * dt