import pygame from constants import SHOT_RADUIS from circleshape import CircleShape class Shot(CircleShape): def __init__(self, x: int, y :int) -> None: super().__init__(x, y, SHOT_RADUIS) def draw(self, screen) -> None: pygame.draw.circle(screen, "white", self.position, self.radius, 2) def update(self, dt: int): self.position += self.velocity * dt