services/magefiles/prepare.go
Dan Anglin baf5f13c51
chore: upgrade Woodpecker to v1.0.0
- Update the Woodpecker Dockerfile.
- Add .dockerignore to limit the context.
- Add code to download the Woodpecker binary.
- Refactor the prepare target.
2023-07-31 00:40:19 +01:00

193 lines
4.4 KiB
Go

//go:build mage
package main
import (
"fmt"
"io"
"io/fs"
"log"
"os"
"path/filepath"
"strings"
"text/template"
"github.com/magefile/mage/mg"
)
// Prepare prepares the service's build directory.
func Prepare(service string) error {
cfg, err := newConfig(configFile)
if err != nil {
return fmt.Errorf("unable to load the configuration; %v", err)
}
if service == "all" {
objects, err := os.ReadDir(rootTemplatesDir)
if err != nil {
return fmt.Errorf("unable to read the templates directory; %w", err)
}
for _, o := range objects {
if !o.IsDir() {
continue
}
service := o.Name()
buildDir := filepath.Join(rootBuildDir, service)
if _, err := os.Stat(buildDir); err != nil {
if err := os.Mkdir(buildDir, 0o700); err != nil {
return fmt.Errorf("unable to make %s; %w", buildDir, err)
}
}
if service != "compose" {
mg.Deps(
mg.F(Download, service),
)
log.Printf("Copying assets for %s.\n", service)
if err := copyAssets(service); err != nil {
return fmt.Errorf("unable to copy the assets for %s; %w", service, err)
}
}
log.Printf("Rendering templates for %s.\n", service)
if err := render(cfg, service); err != nil {
return fmt.Errorf("unable to render templates for %s; %w", service, err)
}
}
} else {
buildDir := filepath.Join(rootBuildDir, service)
if _, err := os.Stat(buildDir); err != nil {
if err := os.Mkdir(buildDir, 0o700); err != nil {
return fmt.Errorf("unable to make %s; %w", buildDir, err)
}
}
if service != "compose" {
mg.Deps(
mg.F(Download, service),
mg.F(Prepare, "compose"),
)
log.Printf("Copying assets for %s.\n", service)
if err := copyAssets(service); err != nil {
return fmt.Errorf("unable to copy the assets for %s; %w", service, err)
}
}
if err := render(cfg, service); err != nil {
return fmt.Errorf("an error occurred whilst rendering the templates; %w", err)
}
}
return nil
}
func render(cfg config, component string) error {
buildDirName := filepath.Join(rootBuildDir, component)
templateDirName := filepath.Join(rootTemplatesDir, component)
files, err := os.ReadDir(templateDirName)
if err != nil {
return fmt.Errorf("unable to read files from %s; %w ", templateDirName, err)
}
for _, f := range files {
err := func() error {
templateFilename := f.Name()
if f.IsDir() || !strings.HasSuffix(templateFilename, templateExtension) {
return nil
}
outputFilename := strings.TrimSuffix(templateFilename, templateExtension)
outputPath := filepath.Join(buildDirName, outputFilename)
file, err := os.Create(outputPath)
if err != nil {
return fmt.Errorf("unable to create the file '%s'; %w", outputPath, err)
}
defer file.Close()
templatePath := filepath.Join(templateDirName, templateFilename)
tmpl, err := template.New(templateFilename).ParseFiles(templatePath)
if err != nil {
return fmt.Errorf("unable to create a new template value from '%s'; %w", templateFilename, err)
}
if err = tmpl.Execute(file, cfg); err != nil {
return fmt.Errorf("unable to render the template to '%s'; %w", outputPath, err)
}
return nil
}()
if err != nil {
return fmt.Errorf("an error occurred whilst rendering the templates for '%s'; %w", component, err)
}
}
return nil
}
func copyAssets(service string) error {
assetsDirName := filepath.Join(rootAssetsDir, service)
if _, err := os.Stat(assetsDirName); err != nil {
log.Printf("There's no assets directory for %s.\n", service)
return nil
}
buildDirName := filepath.Join(rootBuildDir, service, "assets")
walkDirFunc := func(path string, d fs.DirEntry, err error) error {
if err != nil {
return err
}
if path == assetsDirName {
return nil
}
buildAssetPath := filepath.Join(buildDirName, strings.TrimPrefix(path, assetsDirName))
if d.IsDir() {
if err := os.MkdirAll(buildAssetPath, 0o750); err != nil {
return fmt.Errorf("unable to make %s; %w", path, err)
}
return nil
}
source, err := os.Open(path)
if err != nil {
return err
}
defer source.Close()
dest, err := os.Create(buildAssetPath)
if err != nil {
return err
}
defer dest.Close()
if _, err := io.Copy(dest, source); err != nil {
return err
}
return nil
}
err := filepath.WalkDir(assetsDirName, walkDirFunc)
if err != nil {
return fmt.Errorf("error walking the path '%s'; %w", assetsDirName, err)
}
return nil
}