package board type Identity struct { ID int } // SetID updates the ID value with a valid ID value // only if the ID is unset (i.e. < 1). func (i *Identity) SetID(id int) error { if id < 1 { return InvalidIDError{id} } if i.ID > 0 { return IDAlreadySetError{} } i.ID = id return nil } // GetID returns the ID value. func (i *Identity) GetID() int { return i.ID }