from graphics import Window, Point, Line class Cell: """ A Cell represents a grid on the maze. """ def __init__( self, x1: int, y1: int, x2: int, y2: int, window: Window ): self.__top_wall = CellWall(Line(Point(x1, y1), Point(x2, y1))) self.__bottom_wall = CellWall(Line(Point(x1, y2), Point(x2, y2))) self.__left_wall = CellWall(Line(Point(x1, y1), Point(x1, y2))) self.__right_wall = CellWall(Line(Point(x2, y1), Point(x2, y2))) self.__window = window def configure_walls( self, top: bool = True, bottom: bool = True, left: bool = True, right: bool = True, ): """ configure_walls configures the existence of the Cell's walls. """ self.__top_wall.exists = top self.__bottom_wall.exists = bottom self.__left_wall.exists = left self.__right_wall.exists = right def draw(self): """ draw draws the cell onto the canvas """ if self.__top_wall.exists: self.__window.draw_line(self.__top_wall.line) if self.__bottom_wall.exists: self.__window.draw_line(self.__bottom_wall.line) if self.__left_wall.exists: self.__window.draw_line(self.__left_wall.line) if self.__right_wall.exists: self.__window.draw_line(self.__right_wall.line) class CellWall: """ A CellWall represents the existence (or non-existence) of a Cell's wall. """ def __init__(self, line: Line): self.exists = True self.line = line