This commit adds a simple side panel to allow users to interact with the
application. The side panel allows the user to:
- Generate and regenerate mazes
- Choose between the searching algorithms
- Choose whether or not to add randomness to the algorithm
- Run and re-run the simulation
Implement a variation to the DST search algorithm to the Solver class.
In this variation, the solver randomly chooses the next direction when
it reaches a fork in its path.
Create a separate class to represent the solver of the maze.
Additional search algorithms will be implemented here.
Additional changes:
- Add public methods to mark cells as visited and to get results of
the visits.
- Renamed MazeDirections to MazeDirection.
- Renamed _num_cell_rows to _height.
- Renamed _num_cells_per_row to _width.
- Created a dedicated method to configure a cell's walls in the Maze
class.
- created a dedicated public method to draw a path between two cells in
the Maze class.
When the Maze Solver was idle the wait_for_close() loop ran which
continuously redrew the window in an infinite while loop. This caused
the CPU usage to spike between 70%-80%. This commit removes that method
and uses the _root.mainloop() instead to keep the window visible on the
screen. With this the CPU usage has dropped to > 1% when idle.
Main feature:
- Added functionality to randomly generate a maze before the solver
solves it.
Fixes:
- Add a public method in the Cell class called wall_exists() that
returns true if a given cell wall exists (false otherwise).
Refactors:
- Added an enum type called CellWallLabel for labelling the four cell
walls.
- Added a draw() function in the CellWall class to reduce repeated code.
- Move the custom exceptions to errors.py
Tests:
- Add tests for the custom exceptions.
CI:
- Added a workflow for Forgejo Actions.
- Add an entrance and exit to the maze. The entrance will always
be on the top left and the exit will always be on the bottom
right.
- Add a simple GitHub actions workflow to run the Python tests.