refactor: add a draw method in CellWall
Add a draw() method in the CellWall class to reduce repeated code in the Cell class. Updated test case.
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808e1cee53
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2 changed files with 34 additions and 53 deletions
79
cell.py
79
cell.py
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@ -8,9 +8,17 @@ class CellWall:
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a Cell's wall.
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"""
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def __init__(self, line: Line) -> None:
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def __init__(self, line: Line, window: Window) -> None:
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self.exists = True
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self.line = line
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self._window = window
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def draw(self):
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fill_colour = self._window.cell_grid_colour
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if not self.exists:
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fill_colour = self._window.background_colour
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self._window.draw_line(self.line, fill_colour=fill_colour)
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class Cell:
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@ -46,10 +54,10 @@ class Cell:
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right_wall = Line(Point(x2, y1), Point(x2, y2))
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self._walls: Dict[int, CellWall] = {
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Cell.TOP_WALL: CellWall(top_wall),
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Cell.BOTTOM_WALL: CellWall(bottom_wall),
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Cell.LEFT_WALL: CellWall(left_wall),
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Cell.RIGHT_WALL: CellWall(right_wall),
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Cell.TOP_WALL: CellWall(top_wall, window),
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Cell.BOTTOM_WALL: CellWall(bottom_wall, window),
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Cell.LEFT_WALL: CellWall(left_wall, window),
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Cell.RIGHT_WALL: CellWall(right_wall, window),
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}
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# Calculate the cell's central point
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@ -85,7 +93,7 @@ class Cell:
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def wall_exists(self, wall: int) -> bool:
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if wall not in self._walls:
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raise Exception("received invalid cell wall")
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raise CellInvalidWallError(wall)
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return self._walls[wall].exists
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# def break_walls_r(self, i: int, j: int) -> None:
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@ -102,49 +110,8 @@ class Cell:
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if not self._window:
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return
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if self.wall_exists(Cell.TOP_WALL):
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self._window.draw_line(
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self._walls[Cell.TOP_WALL].line,
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fill_colour=self._window.cell_grid_colour,
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)
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else:
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self._window.draw_line(
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self._walls[Cell.TOP_WALL].line,
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fill_colour=self._window.background_colour,
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)
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if self.wall_exists(Cell.BOTTOM_WALL):
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self._window.draw_line(
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self._walls[Cell.BOTTOM_WALL].line,
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fill_colour=self._window.cell_grid_colour,
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)
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else:
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self._window.draw_line(
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self._walls[Cell.BOTTOM_WALL].line,
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fill_colour=self._window.background_colour,
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)
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if self.wall_exists(Cell.LEFT_WALL):
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self._window.draw_line(
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self._walls[Cell.LEFT_WALL].line,
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fill_colour=self._window.cell_grid_colour,
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)
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else:
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self._window.draw_line(
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self._walls[Cell.LEFT_WALL].line,
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fill_colour=self._window.background_colour,
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)
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if self.wall_exists(Cell.RIGHT_WALL):
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self._window.draw_line(
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self._walls[Cell.RIGHT_WALL].line,
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fill_colour=self._window.cell_grid_colour,
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)
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else:
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self._window.draw_line(
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self._walls[Cell.RIGHT_WALL].line,
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fill_colour=self._window.background_colour,
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)
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for _, wall in self._walls.items():
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wall.draw()
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def draw_move(self, to_cell: 'Cell', undo: bool = False) -> None:
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"""
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@ -161,6 +128,20 @@ class Cell:
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self._window.draw_line(line, fill_colour)
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class CellInvalidWallError(Exception):
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"""
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CellInvalidWallError is raised when the program tries to specify a Cell's
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Wall that does not exist.
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"""
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def __init__(self, wall: int, *args):
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super().__init__(args)
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self.wall = wall
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def __str__(self):
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return f"Invalid Cell Wall (wall int: {self.wall}) specified."
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class CellInvalidError(Exception):
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"""
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CellInvalidError is raised when the program tries to create a Cell whose
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6
tests.py
6
tests.py
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@ -1,5 +1,6 @@
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import unittest
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from maze import Maze
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from cell import Cell
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class Tests(unittest.TestCase):
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@ -55,9 +56,8 @@ class Tests(unittest.TestCase):
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2,
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2,
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)
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self.assertFalse(maze._cells[0][0]._top_wall.exists)
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self.assertFalse(
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maze._cells[number_of_cell_rows - 1][number_of_cells_per_row - 1]._bottom_wall.exists)
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self.assertFalse(maze._cells[0][0].wall_exists(Cell.TOP_WALL))
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self.assertFalse(maze._cells[number_of_cell_rows - 1][number_of_cells_per_row - 1].wall_exists(Cell.BOTTOM_WALL))
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if __name__ == "__main__":
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