update flags
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2 changed files with 8 additions and 8 deletions
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@ -2,22 +2,22 @@ package executor
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const (
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const (
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flagAccountName = "account-name"
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flagAccountName = "account-name"
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flagBoostable = "boostable"
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flagBrowser = "browser"
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flagBrowser = "browser"
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flagContentType = "content-type"
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flagContentType = "content-type"
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flagContent = "content"
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flagContent = "content"
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flagFederated = "federated"
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flagEnableFederation = "enable-federation"
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flagEnableLikes = "enable-likes"
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flagEnableReplies = "enable-replies"
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flagEnableReposts = "enable-reposts"
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flagFrom = "from"
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flagFrom = "from"
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flagInstance = "instance"
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flagInstance = "instance"
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flagLanguage = "language"
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flagLanguage = "language"
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flagLikeable = "likeable"
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flagLimit = "limit"
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flagLimit = "limit"
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flagListID = "list-id"
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flagListID = "list-id"
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flagListTitle = "list-title"
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flagListTitle = "list-title"
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flagListRepliesPolicy = "list-replies-policy"
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flagListRepliesPolicy = "list-replies-policy"
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flagMyAccount = "my-account"
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flagMyAccount = "my-account"
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flagNotify = "notify"
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flagNotify = "notify"
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flagReplyable = "replyable"
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flagSensitive = "sensitive"
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flagSensitive = "sensitive"
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flagSkipRelationship = "skip-relationship"
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flagSkipRelationship = "skip-relationship"
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flagShowPreferences = "show-preferences"
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flagShowPreferences = "show-preferences"
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@ -34,10 +34,10 @@ func NewCreateExecutor(tlf TopLevelFlags, name, summary string) *CreateExecutor
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topLevelFlags: tlf,
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topLevelFlags: tlf,
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}
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}
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createExe.BoolVar(&createExe.boostable, flagBoostable, true, "specify if the status can be reposted/boosted by others")
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createExe.BoolVar(&createExe.boostable, flagEnableReposts, true, "specify if the status can be reposted/boosted by others")
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createExe.BoolVar(&createExe.federated, flagFederated, true, "specify if the status can be federated beyond the local timelines")
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createExe.BoolVar(&createExe.federated, flagEnableFederation, true, "specify if the status can be federated beyond the local timelines")
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createExe.BoolVar(&createExe.likeable, flagLikeable, true, "specify if the status can be liked/favourited")
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createExe.BoolVar(&createExe.likeable, flagEnableLikes, true, "specify if the status can be liked/favourited")
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createExe.BoolVar(&createExe.replyable, flagReplyable, true, "specify if the status can be replied to")
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createExe.BoolVar(&createExe.replyable, flagEnableReplies, true, "specify if the status can be replied to")
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createExe.BoolVar(&createExe.sensitive, flagSensitive, false, "specify if the status should be marked as sensitive")
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createExe.BoolVar(&createExe.sensitive, flagSensitive, false, "specify if the status should be marked as sensitive")
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createExe.StringVar(&createExe.content, flagContent, "", "the content of the status to create")
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createExe.StringVar(&createExe.content, flagContent, "", "the content of the status to create")
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createExe.StringVar(&createExe.contentType, flagContentType, "plain", "the type that the contents should be parsed from (valid values are plain and markdown)")
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createExe.StringVar(&createExe.contentType, flagContentType, "plain", "the type that the contents should be parsed from (valid values are plain and markdown)")
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