createExe.BoolVar(&createExe.boostable,flagEnableReposts,true,"specify if the status can be reposted/boosted by others")
createExe.BoolVar(&createExe.federated,flagEnableFederation,true,"specify if the status can be federated beyond the local timelines")
createExe.BoolVar(&createExe.likeable,flagEnableLikes,true,"specify if the status can be liked/favourited")
createExe.BoolVar(&createExe.replyable,flagEnableReplies,true,"specify if the status can be replied to")
createExe.BoolVar(&createExe.sensitive,flagSensitive,false,"specify if the status should be marked as sensitive")
createExe.StringVar(&createExe.content,flagContent,"","the content of the status to create")
createExe.StringVar(&createExe.contentType,flagContentType,"plain","the type that the contents should be parsed from (valid values are plain and markdown)")
createExe.StringVar(&createExe.language,flagLanguage,"","the ISO 639 language code for this status")
createExe.StringVar(&createExe.spoilerText,flagSpoilerText,"","the text to display as the status' warning or subject")
createExe.StringVar(&createExe.visibility,flagVisibility,"","the visibility of the posted status")
createExe.StringVar(&createExe.resourceType,flagType,"","specify the type of resource to create")
createExe.StringVar(&createExe.listTitle,flagListTitle,"","specify the title of the list")
createExe.StringVar(&createExe.listRepliesPolicy,flagListRepliesPolicy,"list","specify the policy of the replies for this list (valid values are followed, list and none)")