64 lines
1.6 KiB
Python
64 lines
1.6 KiB
Python
import sys
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import pygame
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from constants import SCREEN_WIDTH, SCREEN_HEIGHT
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from player import Player
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from asteroid import Asteroid
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from asteroidfield import AsteroidField
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from shot import Shot
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def main():
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print("Starting asteroids!")
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print(f"Screen width: {SCREEN_WIDTH}")
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print(f"Screen height: {SCREEN_HEIGHT}")
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pygame.init()
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screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
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clock = pygame.time.Clock()
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dt = 0
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updatable = pygame.sprite.Group()
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drawable = pygame.sprite.Group()
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asteroids = pygame.sprite.Group()
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shots = pygame.sprite.Group()
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Player.containers = (updatable, drawable)
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Asteroid.containers = (asteroids, updatable, drawable)
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AsteroidField.containers = updatable
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Shot.containers = (shots, updatable, drawable)
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playerObj = Player(SCREEN_WIDTH/2, SCREEN_HEIGHT/2)
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asteroidFieldObj = AsteroidField()
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# this is the game loop
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while True:
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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return
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for obj in updatable:
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obj.update(dt)
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for asteroid in asteroids:
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if playerObj.is_colliding_with(asteroid):
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print("Game over!")
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sys.exit(0)
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for shot in shots:
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if shot.is_colliding_with(asteroid):
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asteroid.split()
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shot.kill()
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screen.fill("black")
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for obj in drawable:
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obj.draw(screen)
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pygame.display.flip()
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dt = clock.tick(60) / 1000
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if __name__ == "__main__":
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main()
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