import random import pygame from circleshape import CircleShape from constants import ASTEROID_MIN_RADIUS class Asteroid(CircleShape): def __init__(self, x, y, radius) -> None: super().__init__(x, y, radius) def draw(self, screen) -> None: pygame.draw.circle(screen, "white", self.position, self.radius, 2) def update(self, dt: int): self.position += self.velocity * dt def split(self): self.kill() if self.radius <= ASTEROID_MIN_RADIUS: return new_radius = self.radius - ASTEROID_MIN_RADIUS random_angle = random.uniform(20, 50) vec_0 = self.velocity.rotate(random_angle) vec_1 = self.velocity.rotate(-random_angle) new_asteroid_0 = Asteroid(self.position.x, self.position.y, new_radius) new_asteroid_0.velocity = vec_0 * 1.2 new_asteroid_1 = Asteroid(self.position.x, self.position.y, new_radius) new_asteroid_1.velocity = vec_1 * 1.2