import pygame from circleshape import CircleShape from constants import * from shot import Shot class Player(CircleShape): def __init__(self, x: int, y: int) -> None: super().__init__(x, y, PLAYER_RADIUS) self.rotation = 0 self.timer = 0 def triangle(self): forward = pygame.Vector2(0, 1).rotate(self.rotation) right = pygame.Vector2(0, 1).rotate( self.rotation + 90) * self.radius / 1.5 a = self.position + forward * self.radius b = self.position - forward * self.radius - right c = self.position - forward * self.radius + right return [a, b, c] def draw(self, screen) -> None: pygame.draw.polygon(screen, "white", self.triangle(), 2) def rotate(self, dt: int): self.rotation += PLAYER_TURN_SPEED * dt def update(self, dt: int): keys = pygame.key.get_pressed() if keys[pygame.K_a]: self.rotate(-dt) if keys[pygame.K_d]: self.rotate(dt) if keys[pygame.K_w]: self.move(dt) if keys[pygame.K_s]: self.move(-dt) if keys[pygame.K_SPACE]: if self.timer <= 0: self.shoot() self.timer -= dt def move(self, dt: int): forward = pygame.Vector2(0, 1).rotate(self.rotation) self.position += forward * PLAYER_SPEED * dt def shoot(self): player_shot = Shot(self.position.x, self.position.y) player_shot.velocity = pygame.Vector2(0, 1).rotate( self.rotation) * PLAYER_SHOOT_SPEED self.timer = PLAYER_SHOOT_COOLDOWN