import pygame import random from asteroid import Asteroid from constants import * class AsteroidField(pygame.sprite.Sprite): edges = [ [ pygame.Vector2(1, 0), lambda y: pygame.Vector2(-ASTEROID_MAX_RADIUS, y * SCREEN_HEIGHT), ], [ pygame.Vector2(-1, 0), lambda y: pygame.Vector2( SCREEN_WIDTH + ASTEROID_MAX_RADIUS, y * SCREEN_HEIGHT ), ], [ pygame.Vector2(0, 1), lambda x: pygame.Vector2(x * SCREEN_WIDTH, -ASTEROID_MAX_RADIUS), ], [ pygame.Vector2(0, -1), lambda x: pygame.Vector2( x * SCREEN_WIDTH, SCREEN_HEIGHT + ASTEROID_MAX_RADIUS ), ], ] def __init__(self): pygame.sprite.Sprite.__init__(self, self.containers) self.spawn_timer = 0.0 def spawn(self, radius, position, velocity): asteroid = Asteroid(position.x, position.y, radius) asteroid.velocity = velocity def update(self, dt): self.spawn_timer += dt if self.spawn_timer > ASTEROID_SPAWN_RATE: self.spawn_timer = 0 # spawn a new asteroid at a random edge edge = random.choice(self.edges) speed = random.randint(40, 100) velocity = edge[0] * speed velocity = velocity.rotate(random.randint(-30, 30)) position = edge[1](random.uniform(0, 1)) kind = random.randint(1, ASTEROID_KINDS) self.spawn(ASTEROID_MIN_RADIUS * kind, position, velocity)